Last day for half-price mags, and NEW cheaper international shipping!

Our half-price magazine sale ends tomorrow (Sept. 30), and what a sale it’s been! We put nearly 300 issues at 50% off, and have been overwhelmed with the response (to the point that we’ve been running about a week behind on shipping; we’ve managed to cut it down to about 3 days behind as of this writing, so thanks to all our customers for their patience!).

For a long time, we’ve been hearing from our international customers about how expensive shipping from the US is, but haven’t found a solution. We currently offer First Class Mail International service for packages weighing up to 4 lbs., and anything larger than that has to go by Priority Mail International (which is fast, but much more expensive). That’s all the US Postal Service offered us (they did away with “surface” mail more than a year ago)—or so I thought. A very savvy overseas customer mentioned “M-bags” to me the other day, and I honestly had never heard of them.

After some investigating, I discovered M-bags are ideal for overseas packages weighing at least 11 lbs. (you can ship less than that amount, but you get charged the full 11 lb. rate), and up to 66 lbs. They’re slow (6-8 week delivery, like the old “Surface Mail”), but much cheaper. So now, we’ve got a much less expensive international shipping option for packages larger than 4 lbs.

TwoMorrows Tune-In #24

TwoMorrows Tune-In #24

This month on the show, host Chris Marshall is solo on this short installment and goes over all the details on the current TwoMorrow’s Magazine Sale. He also runs down the September 2009 releases.

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e-mail Chris with questions and/or comments. He may even read it on the next Tune-In!

Just imagine…

An imaginary tale:

Suppose in some far-off other dimension, Marvel Comics was bought out by, oh, say, Disney. And Disney already had excellent bookstore distribution in place. And we knew Disney didn’t put any real effort into producing Direct Market comic books of their characters, since they licensed them out to companies like Gemstone and Boom! Studios instead of creating the comics themselves. So we’d assume the Direct Market really didn”t mean much at all to Disney, and they wouldn’t care whether it lived or died.

If, in this mythical world, this buy-out actually happened, it would seem to me that Disney, soon after taking possession of Marvel, would consolidate all of its lucrative bookstore distribution (of both Marvel and Disney properties) into one place—and I’d bet it wouldn’t be at little ol’ Diamond. And if Marvel pulled its bookstore material out of Diamond, Diamond would be in serious danger of collapse, leaving the Direct Market without its one main distributor, and all the comics shops and publishers would be looking for a very large paddle to get them up that creek.

And even if that didn’t happen, I’d bet that, in this imaginary world, some clever corporate person at DC/Time Warner would be smart or scared enough to at least imagine it could happen, and would start taking steps to come up with a contingency plan for DC’s Direct Market distribution, figuring, “Hey, if there’s even a chance Marvel might do it, we better be prepared.”

And wouldn’t you suppose that, even if Marvel wasn’t really planning to pull their stuff from Diamond, some honcho there would find out that DC was making alternative plans, so they’d figure, “Hey, if DC’s doing it, we might as well do it anyway,” making it even more likely to happen.

And just for the sake of argument, let’s suppose that DC’s contingency plan revolved around some rumored “right of first refusal” to buy Diamond that was part of an exclusivity agreement Diamond got DC to sign the last time Marvel took distribution into its own hands, during that Heroes World debacle of the 1990s. That could leave DC/Time Warner owning Diamond, and distributing all the Direct Market product (including Marvel’s, assuming that Disney didn’t try to start its own Direct Market distribution system).

And wouldn’t you imagine that the Steve Geppi of this other dimension, reportedly plagued with some financial woes and already enacting major cost-cutting measures at Diamond, would jump at the chance to sell the whole shebang if a decent offer came along.

Just imagine:

A world with no Diamond.
(Goodbye paper comics industry, hello Internet?)

A world where Diamond was owned by DC.
(Where would that leave all the smaller publishers?)

A world where DC distributed Marvel’s comics to the Direct Market.
(Would DC limit Marvel to, say, 8 titles to the Direct Market, a la the deal Martin Goodman had with DC in the early 1960s?)

So many questions…

All I know is, I wouldn’t want to be a small Direct Market publisher in an imaginary universe like that one.

I’m just sayin’…

Our Half-Price Magazine Sale is on!

Now through September 30, virtually ALL of our in-stock magazines are on sale for half-price!

An awful lot of people have enjoyed our magazines over the last 15 years, and this is their chance to fill the holes in their collections without leaving holes in their wallets. By my rough count, there’s well over 200 different issues on sale. So for about the price of the Digital Edition of one of our mags, you can get the print version—and in many cases, you’ll get a Digital Edition thrown in for free.

The sale includes issues of:

Back Issue!
Jack Kirby Collector
Draw!
Alter Ego
Rough Stuff!
Write Now!
Comic Book Artist
BrickJournal

plus other miscellaneous humor and one-shot magazines, each at 50% off cover price. The only magazine-related items excluded from this sale are subscriptions and the most recent and upcoming issues of each magazine. As a bonus, we’ve got a selection of books that are also offered at 50% off during the sale period.

PLEASE: Don’t try to get the sale price by mail order or phone. It’s only valid for orders placed at www.twomorrows.com through the end of September, and does not include shipping costs. (If we have to manually process a zillion orders by mail or phone, we’ll never get them all shipped out, so please order ONLINE ONLY!)

There’s a special “Half-Price Mags” category is listed atop the TwoMorrows’ home page, which includes the issues on sale. So get to it! And enjoy!

Rave reviews for Captain Action!

Our new, updated, full-color hardcover version of Michael Eury’s Captain Action: The Original Superhero Action Figure is now shipping, and the reviews are starting to pour in. Check out this one from Gemstone’s “Scoop”:

The book debuted at Comic-Con (with a very limited number of copies), and was featured at special events at Geppi’s Entertainment Museum, and at Midtown Comics and Jim Hanley’s Universe in New York last week. Thanks for Ed Catto and Joe Ahearn of Captain Action Enterprises for all their help getting the word out about it! (And be sure to check out the continuing adventures of the Captain in his current series from Moonstone Publishing.)

Off to BrickFair!

I’m leaving in about six minutes to drive up to Tyson’s Corner, VA (a suburb of Washington, DC) for BrickFair, a fantastic LEGO™® convention held each year. Last year I was there as a visitor only, seeing what it was all about as a spectator. This year, I’ll be manning the BrickJournal table, hawking all the various issues and Compendiums of our new LEGO magazine. (We’ll also have a limited number of copies of BrickJournal #7 debuting at the con, hot off the press.) So if you’re in the area, stop by and see all the amazing things people build with LEGO bricks. It’s open to the general public on Saturday and Sunday, and for more info, go to:

http://www.brickfair.com/

TwoMorrows Tune-In #23: John Morrow, Publisher

TwoMorrows Tune-In #23: John Morrow, Publisher

This month on the show, host Chris Marshall sits down with Publisher John Morrow to talk about a whole host of topics including the announcements at the 2009 Comic Con International, the new American Comic Book Chronicles, Kimota! (MarvelMan/MiracleMan) and upcoming releases spotlighting the careers of Sal Buscema, Carmine Infantino, Don Heck and Vince Colletta. All this and a ton of Jack Kirby talk, too.

Chris also goes over all of the August 2009 releases.

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e-mail Chris with questions and/or comments. He may even read it on the next Tune-In!

TwoMorrows’ Michael Eury at Geppi’s Entertainment Museum this Saturday!

OFFICIAL PR BELOW: If you’re in the Baltimore area this weekend, be sure to stop by!

Geppi’s Entertainment Museum (GEM) in Baltimore’s historic Camden Yards sports complex will host a signing on Saturday, August 15, 2009, from noon to 3:00 PM, to mark the debut of the brand new edition of the critically acclaimed Captain Action: The Original Super-Hero Action Figure by Michael Eury. In addition to the author, Ed Catto and Joe Ahearn, the owners of Captain Action Enterprises, will be in attendance for the signing.

The event will also kick off a special exhibit covering the history of Captain Action, from the first action figures in the 1960s to the latest merchandise (and everything in between). The exhibit will run from August 15 through October 13, 2009.

Published by TwoMorrows Publishing, Captain Action: The Original Super-Hero Action Figure chronicles the history of this quick-changing champion, including photos of virtually every Captain Action product ever released. With spotlights on Captain Action, his allies Action Boy and the Super Queens, and his arch enemy Dr. Evil, an examination of his comic book appearances, and more, nearly every facet of the character’s existence is put under the microscope. From the earliest concept stages to the multiple (and supposedly final) demises of the toy line, and from thriving collectibles market to the modern resurgence, no stone is left unturned. It is due in stores on or about August 10.

“When the first edition of Michael Eury’s superb book Captain Action: The Original Super-Hero Action Figure was released, it was rightly referred to by some as a virtual ‘how to’ guide to doing a character-centric reference book. It reached longtime serious collectors, turned casual Captain Action fans into die-hard enthusiasts, and brought many new fans to the character,” said Melissa Bowersox, the museum’s Executive Vice-President. “This is the sort of project that GEM and our patrons are happy to support, and we’re also extremely happy to have the assistance of such passionate, creative fan-owners as Joe Ahearn and Ed Catto to help us present the history of this unique character.”

“We’re very happy to see Captain Action and Michael’s wonderful book given such a spectacular stage. Like many other collectors, Ed Catto and I really enjoy telling other enthusiasts about our favorite character, and this takes that enjoyment to the proverbial next level,” said Joe Ahearn, Partner of Captain Action Enterprises.

The original superhero action figure first arrived on the scene in 1966 with the ability to change into a fantastic range of other incredible heroes, including Superman, Batman, Captain America, Spider-Man, the Lone Ranger, Buck Rogers, and the Green Hornet. He took on their costumes and personas and fought the forces of evil in their places. Produced by the Ideal Toy Company and developed by Stan Weston, who had been involved in the genesis of Hasbro’s G.I. Joe just two years before, Captain Action enjoyed a fairly brief shelf life. The last of Ideal’s original production runs ended in 1968.

In that short time, though, the 12-inch action figure had also doubled for Aquaman, Flash Gordon, the Phantom, Steve Canyon, Sgt. Fury, and Tonto. He had a sidekick, Action Boy (who became Superboy, Aqualad and Robin the Boy Wonder) and a blue-skinned, bug-eyed alien arch foe named Dr. Evil (obviously years before Austin Powers fought another Dr. Evil). There were playsets, vehicles, a headquarters, flicker rings, playing cards, a Ben Cooper Halloween costume, and a fondly remembered five-issue series from DC Comics that included contributions from such legends as Wally Wood, Jim Shooter, and Gil Kane.

As the years followed, Captain Action became the purview of the collecting community. A thriving secondary market developed and kept interest in the character alive within its ranks. In 1998, thirty years after the original production run ended, Playing Mantis brought Captain Action back to the world of new toys. Although their tenure with the toy line would also end after two years, it greatly fanned the flames of interest in the character and the original collectibles, and led eventually to the formation of Captain Action Enterprises, the present day owners of the intellectual property.

The exhibit will conclude just after the Diamond Comic Distributors – Alliance Game Distributors Retailer Summit, which will be held at the BaltimoreConvention Center, immediately across the street from GEM, October 11-13, 2009.

Comic-Con wrap-up

Shortly, I’ll be interviewed by Chris Marshall for our next “TwoMorrows Tune-In” podcast, giving you the scoop on this year’s Comic-Con International: San Diego. With all four (five if you count Preview Night) days selling out well in advance, it was undoubtedly the most well-attended con in the 15 years we’ve been exhibiting. There’s been plenty of other online coverage, so I’ll save my lengthier comments about it until the podcast, but here’s a few high- (and low-) lights from my vantage point at booth #1301:

WHERE WERE THE CROWDS? Everywhere! It was just an insane mob scene every day, except Saturday, which was relatively quiet (still busy, but much less than other days) at our end of the hall (because a large percentage of attendees were at the other end and upstairs, standing in line to see all the big Hollywood panels and booths). It used to be Saturday was our biggest sales day, and Sunday was kinda slow; now it’s the exact opposite, as all the folks who spent the rest of the week at the Hollywood end of the convention center, realized they missed out on much of the comics end, and swarmed down on Sunday to take it all in. By mid-day, Rand Hoppe, Tom Stewart, and I (the three of us manned the booth all week) all had a bit of a glazed look on our faces, from so many days of dealing with so many people, so much noise, and so much craziness. But in a good way.

WHERE WERE THE COMICS? A lot’s been said about the diminishing presence for comics at what’s becoming a mass media event that more and more focuses on Hollywood blockbusters, science-fiction, Twilight, etc. LEGO’s even becoming a bigger part of the con lately (due in part to us and our BrickJournal magazine and panel, and the LEGO Group’s efforts to expand their presence, even more of which we’ll see next year). But while the con has grown by leaps and bounds in the last few years, I don’t see where much (if any) of the growth has been geared toward the comics scene. To my eyes, there’s no more comics-related material/exhibitors/panels now than there was four or five years ago; it’s stayed about the same (and my very unscientific sense this year was that the comics-related exhibitors were actually a little fewer than last year). As the costs of booths, transportation, and especially lodging continues to increase there, I’m pretty confident we’ll see a bit more shrinkage of the “comics” in Comic-Con (with eBay so ingrained in fandom now, I’m not sure why most of the back issue dealers even attend anymore; a lot of them had kinda long faces as I blew through the Golden & Silver Age Pavilion this year). Even so, there’s still plenty of comics publishers and panels represented; it’s just that contingent doesn’t seem to be growing along with the rest of the con. It’s at what appears to me to be a stagnant (or slightly declining) level. But the “comics” at Comic-Con are still bigger than any other convention in the US by far. So even if that aspect doesn’t grow, it’s still the biggest game in town (and country).

WHERE WERE THE FURRINERS? Something that struck me last year, and much more so this year, is how few of the friends we’ve made over the years actually made the trip out for Comic-Con. Five years ago, I’d spend all five days constantly having conversations and catching up with pals we’ve made over the last 15 years, at least half of whom hailed from outside California. Especially this year, it was mostly “locals” who came by the booth. An informal scan of new and renewing subscriptions we signed up at the con shows roughly 95% of them were from the Southern California area. I know the economy’s bad, which accounts for the lack of people traveling far to attend the last two years. (And I can count on one hand the number of non-US readers I chatted with this year.) But the con still sold out, apparently with attendees who only traveled 2-3 hours at most. I predict that, unless the con can add an awful lot more tickets (so people from further away don’t have to plan so far in advance to scoop up admission badges before they sell out), the con’s going to draw mostly West Coasters from now on. Don’t get me wrong; we love our West Coast readers, and have lots of friends in that group that we love seeing there each year. But part of the charm of Comic-Con in years past was getting to see a broader range of our readership. A lot of the fun’s gone out of the con for me personally because of the more narrow geographic focus that seems to be happening unintentionally.

WHERE WERE THE SALES? I have this dream that, one year, I’ll bring exactly the right mix and number of publications to a convention, to completely sell out by the last hour of the show, and have nothing to ship back. So far I haven’t achieved that, but this year’s con had the least amount of stuff sent home ever. Knowing how the economy’s been, I (wisely as it turned out) planned ahead, and brought a lot of older publications (including copies of every older magazine issue we had in stock) and put them on sale for half-price. As a result, our sale merchandise was mostly gone by closing time on Thursday (and all gone by the end of the con). Thanks largely to those sale items, our overall sales were only slightly lower than in years past. With the ever-rising costs of attending the con, we’ve got to at least cover our expenses each year (or ideally, show a profit). If not for the sale stuff, I think we’d have had a down year unfortunately. Unlike some other exhibitors I heard from, we did fine, but this was definitely a year for bargain hunters.

WHERE WAS THE FUN? I don’t want to sound like an old curmudgeon, saying, “I remember when…”, but this isn’t the same Comic-Con I attended in the 1990s. Its incredible growth makes it the most amazing spectacle you’re ever likely to see, with all kinds of people who’re into all kinds of things; unfortunately, most of those things don’t interest me in the least. I definitely preferred the Comic-Con of a decade or more ago, when you could actually walk the aisles without worrying about your child getting trampled or knocked in the head by somebody’s overstuffed backpack or bookbag. I miss the days when you could get a room at a hotel within easy walking distance of the convention center, and not have to pay a fortune per night. The days when ALL your comics buddies could afford to make the trip, and you’d run into them everywhere you went. Or when they could schedule an hour-and-a-half for the Jack Kirby Tribute Panel, instead of its new one-hour slot (which isn’t enough to give the panelists time to say more than a little, once all the Kirby-related announcements are done). Despite being too short, that panel was the one real “fun” time of the con for me. The rest was pleasant enough, and mostly enjoyable, but it seemed an awful lot like work sometimes, trying to find parking spaces and navigating the trolleys and scrambling to find some decent food to eat without a long wait. Even getting to chat with old friends wasn’t what it used to be, since everyone (including me) needed to hurry off to try to get it all in, or attend some meeting or other.

Let me say that I’m continually in awe of how the con committee manages to run such an enormous convention so smoothly every year. It’s nothing short of miraculous, and they certainly do a fine job of focusing on the “comics” stuff that’s still there after all these years. So please don’t think I’m trying to take anything away from their amazing work. Those guys and gals are true super-heroes to manage to pull off such a huge event year after year.

But I long for the Comic-Con of years ago, that allowed a small, new Kirby fanzine publisher to afford to take a shot at getting a booth (without being put on a 300-name waiting list), and seeing if there was real interest in what he was publishing—and that eventually helped him to grow an audience by repeat appearances there. As the con’s morphed into the behemoth it is now, I just don’t see how that’d be possible today. And I fear that, as the costs of exhibiting cause more and more comics-related exhibitors to drop out, those empty booths will be filled with non-comics exhibitors from that waiting list—and the Comic-Con of 2020 will have strayed too far away from the one I remember so fondly over most of the last 15 years.

We’ll be back next year, but with a single booth instead of the double-size one of this year. It’s clear to me that, at a show of this size and of this wide scope, with so much vying for people’s attention, doubling our booth space doesn’t make much of a difference in drawing attention toward a smaller publisher like us. TwoMorrows can do just fine with a single booth, and that’ll free up one space for someone from that waiting list—hopefully someone who really cares about keeping the “comics” in Comic-Con.

TwoMorrows Tune-In #22: Jim Amash and Eric Nolen-Weathington

TwoMorrows Tune-In #22: Jim Amash and Eric Nolen-Weathington

This month on the show, host Chris Marshall sits down with Jim Amash (Alter Ego) and Eric Nolen-Weathington (Modern Masters) to talk about their upcoming book Sal Buscema: Comics Fast & Furious Artist.

Chris also goes over all of the July 2009 releases and talks about what TwoMorrows has in store, including all the panels, at Comic-Con International later this month.

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e-mail Chris with questions and/or comments. He may even read it on the next Tune-In!

Late Breaking News:
TwoMorrows Publishing has decided to extend the SPECIAL 40% DISCOUNT offering on the print edition (with free digital edition) of the Comic Book Podcast Companion, through September 1. It’s normally $15.95, but till then, they can get the book for only $9.57 plus shipping by entering the following Discount Coupon Code at checkout at www.twomorrows.com: podcast40off